Parameters

Different Functions have different behaviours when they are executed, which can be further customized using parameters. For example, a Neo4jQuery has a cypher parameter that tells the Function the cypher query it needs to execute. Besides predefined parameters, custom parameters can also be defined. The Function itself will not behave differently based on these custom parameters, but they can be passed on to the next Function.

Setting parameters

Parameters can be set in a few different ways:

Parameter by Function node property

The most basic method to set a Function parameter is by setting it as a node property on the Function's node, with the parameter name as the key and the desired parameter value as property value. Each time the Function is executed, it will use the provided value for its parameter.

With the plain notation, the parameter value cannot be changed unless the Function node property is changed. However, it is possible to allow parameter overriding, e.g. by an incoming Trigger or user prompt, by prefixing the node property with a $ or # parameter prefix. The default value will stay the same, but if another value is provided, it will be overwritten.

In the example below, a very simple Neo4jQuery is presented with two parameters set as node properties:

  • name: a fixed parameter value that cannot be overridden
  • $cypher: a cypher statement that can be overridden by incoming Triggers or user prompts

Read on to find out more about setting parameters by Triggers or user prompts.

Function properties

Parameter by a Trigger relation property

If a Function parameter is set with a parameter prefix ($ or #), it can be overridden by an incoming Trigger to that Function. Similar to the Function node property, the Trigger relation property can specify the desired value for the parameter. The Trigger relation property, however, must have a $ or # parameter prefix. Otherwise the property is considered a Trigger matching property. Through parameters, Triggers can pass data from one Function to the next.

Parameter by a user prompt

Parameters can also be provided by user input, through user prompts. In order to prompt a user for the value of a parameter before the Function is executed, a few meta parameters can be set to the parameter, indicated by a colon (:), e.g. $cypher:prompt : "Please enter a cypher query". These prompt meta parameters must have a parameter prefix.

The options are:

Key Description Possible values
:prompt Text to display to ask the user for input. Any string
:promptDefault Default value to show in the input field. Number or string
:default Default value to use if no value is provided. Any value
:index Index to sort the input fields by (low to high) Number or string

Note: in older versions of InterActor (before 1.2.0), user prompts could be initiated by using the parameter value <required>. Although it still functions similar to :prompt (with the parameter name as text), it has been deprecated and replaced with the more feature-rich meta parameters above.

Overriding order

With multiple ways to set and override a parameter value, the order of evaluation is important to determine the final value of the parameter. The 'weakest' method sets the value first, the 'strongest' has the last override. The order of evaluation is therefore (from weak to strong):

  1. Function node-defined property with parameter prefix
  2. Function node-defined user prompt
  3. Trigger relation-defined property
  4. Trigger relation-defined user prompt
  5. Function node-defined property without parameter prefix

Parameter prefix

Besides a symbol that allows parameter overrides, the parameter prefix specifies if the parameter value should be forced into single element form ($) or list form (#). If the value to a # parameter is a single element, it will be converted into a list of one item. Similarly, if the value to a $ parameter is a list, only the first element will be used as the parameter value.

$_path parameter

A special parameter that every Function has, is the $_path parameter. In contrast to other parameters, the value of this parameter is passed automatically from Function to Function, without having to explicitly specify this. This can be used, for instance, to execute Functions based on the path through which the Function was reached. In the following example, Function A has parameters $_path.origin and $otherParameter set to some value. Whereas the $otherParameter value is lost beyond Function B, the $_path.origin value is still available at Function D.

Path example

The origin name in this example is arbitrary, and the $_path can contain any number of sub-properties that will be passed on from Function to Function.

Parameter evaluation

By default, parameter values are used by the receiving Functions exactly how they are. It is also possible to use dynamic values, by entering a small code snippet that is evaluated using a basic Javascript interpreter. For example, the value "1+1" can be evaluated as 2 in the receiving Function. The Javascript interpreter has 3 different levels of evaluation: none, path and full. This level can be set per parameter, as a meta property of the parameter.

Example:

"$number1": "1+1",
"$number2": "2+2",
"$number1:evaluate": "full"

The :evaluate meta property on $number1 sets the evaluation level to interpret the value as a calculation. The resulting value for $number1 will be 2, but $number2 (without the :evaluate meta property) will still be "2+2".

Parameter templating

All parameters, by default, support templating. This means that placeholders such as {{myParameter}} will be filled in with the value of the parameter called myParameter. For example, a Function with the following parameters:

{
	"$firstName": "John",
	"$lastName": "Doe",
	"$fullName": "{{firstName}} {{lastName}}"
}

would fill in the values from firstName and lastName into fullName, to form John Doe.

To disable templating, set the :templating meta property to none:

{
	"$fullName": "{{firstName}} {{lastName}}",
	"$fullName:templating": "none"
}

With :templating set to none, fullName would resolve to exactly {{firstName}} {{lastName}}; the placeholders will not be replaced.

Supported statements

The 3 evaluation levels (none, path, full) support an increasing number of statements. The full level supports most, the path (default) level a subset of that, and none always takes the raw value. Below are the supported statement types.

Type Minimum level Example Description
Literal path 123 Interpreted as the number 123
Basic functions path map({a:1, b:2}) Only map and flatten from Lodash. Value is the result of the function.
MemberExpression path (%).data.name (%) refers to a Trigger event as an object. With the dots, properties of the object can be fetched.
Array mapping path (%).nodes[#].id [#] fetches the next property (.id in this case) from each object in the array ((%).nodes).
Lodash functions full max(1,2) Value is the result of the function. Lodash documentation can be found here. Omit the _. from the function call.
Operators full +, -, &&, ||, ! Javascript operators.
Array full [1,2,3] Create an array.
Object full {name: 'John', age: 37} Create an object.
Conditional full (%).age > 21 ? 1 : 2 If the age property of the trigger event is larger than 21, this will evaluate to 1, otherwise 2.